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Thread Statistics | Show CCP posts - 36 post(s) |

Kanatta Jing
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Posted - 2009.11.07 01:19:00 -
[1]
CCP Chronotis - "Military Index
The military index is based upon killing NPCs, a favourite past time of many of you and you get more points, the bigger the NPC is. Simple and straightforward!"
I was going to counter point with this quote but I misread it.
I thought it was "the more points you have the bigger the NPC's are"
Well most Anomalies are crap, but some are worth a 20 million and a ton of battleship salvage, and Drone ones can offer some variation to your salvage letting you make different rigs.
To be honest, the Grav sites might be worth it it rats didn't spawn in them, it's almost worth the effort to mine them but it's rarely worth the ship to tank.
I was pretty excited by the changes but they went a little more conservative on the upgrades then I thought they would. Seriously I was expecting x3 ratting efficiency at the least.
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Kanatta Jing
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Posted - 2009.11.07 01:55:00 -
[2]
Before you emo quit I'm going to do the unthinkable.
Best guesses are that Technetium is the new Dysprosium and will make about as much per moon.
Now you can wage a horrible brutal war for a few months while waiting for the T2 production chain to be finally fixed and for the system upgrades to be buffed sufficiently.
In the mean time I can has your space right?
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Kanatta Jing
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Posted - 2009.11.07 06:40:00 -
[3]
Originally by: Graalum
Originally by: Kanatta Jing Before you emo quit I'm going to do the unthinkable.
Best guesses are that Technetium is the new Dysprosium and will make about as much per moon.
Now you can wage a horrible brutal war for a few months while waiting for the T2 production chain to be finally fixed and for the system upgrades to be buffed sufficiently.
In the mean time I can has your space right?
stealth geminate boost right here
and yes, i think everyone with a functioning pulse has their eyes on techn moons
It would be a war with alliances as casualties.
Anyway, the real sucky thing is that the upgrades are low-balled, or are being delivered pre-nerfed.
3 million bounty rats and magic ores that are 50% denser then their +10% yield cousins, is what we needed, instead we get anomaly catchers.
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Kanatta Jing
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Posted - 2009.11.07 07:45:00 -
[4]
I'm calming down and thinking back to my industrial corp roots when siphoning the maximum amount of ISK out of a 0.0 Constellation was what 500 players simply did.
Shortages of midrange minerals, trying to guilt people into mining plagioclase effectively for free, Jump Freighters of megacyte and zydrine moving to Empire to sell. Make rent, fly naked battleships under noses of some of the best PVP pilots in EVE to sell at par to keep friends friendly.
Ah, sweet ulcer, it's all coming back to me now.
Okay, I can see an Industrial Corp paying for SOV, I can see them paying rent to a nearby PVP alliance for protection and/or the right to exist and I can see them paying for war fleet production (Caps and general PVP ships) to achieve general independance and to keep from being kicked around.
I just can't see more then three of those at once, so we're kind of right back where we were before.
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Kanatta Jing
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Posted - 2009.11.07 09:35:00 -
[5]
Alright I'm testing out the math's as much as they can be tested, since most of the upgrades lean on increasing random numbers.
A scary change from calculable moon revenues.
435.5 million a day for target constellation, for SOV and various upgrades.
Pirate Magnets and Ore Prospecting arrays operating at level 4, with assumed bounties of average 10 million and assumed ore values of 50 million, adds up to 1,960 million ISK revenue a day
Assuming ratting is taking place in all 67 belts and that rats respawn every 20 minutes and they value at 1.5 million a spawn (assuming large number of crap spawns)
13.79 hours of ratting in every belt per day is required for a corp to break even at 10% bounty and mineral tax. (This is dodging the icky working for free angle)
So the only way to guarantee the idea of having a blue carebear alliance share space with an old style alliance is to give the SOV holding alliance the right to tax all incomes generated in their system regardless of source?
The Constellation then does pay for it's self, and the care bears would be earning decent ISK, but the SOV alliance wouldn't be getting large amounts of money for it's own capital and outpost building projects and it's members wouldn't be getting tons of ISK to invest in PVP ships, as their system resources would be soaked by the care bear alliance.
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Kanatta Jing
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Posted - 2009.11.07 10:53:00 -
[6]
Originally by: CCP Soundwave Hi 
About the anomalies:
Anomalies are a good way of injecting single player content into a certain system. The way it's currently set up is that the site instantly re-spawns when run, meaning it's not three sites per day; it's three sites constantly. Financially, having guaranteed access to NPCs should provide a much more solid stream of income than jumping from belt to belt, hoping that rats have re-spawned. We could have added more belts to systems, but why would we want you to jump around in a growing list of belts when we can just have you jump into a single anomaly and make money?
They were not put in as "OH GOD I STRUCK GOLD" sites. You don't make 0.0 financially inhabitable for thousands by adding extra officer spawns, you do it by providing a constant flow of content that makes a good amount of money, which is what the anomalies do. The distribution of sites is made so that the higher the upgrade, the higher quality anomaly. Financially, the top tier anomalies that will be spawning are much more profitable than mining and ratting currently is, and pretty much on par with level 4s. Added to that, they have a chance of escalation.
It's a belt that always has rats and lots of them in it. got it. I will hyperventilate more softly now, yes.
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Kanatta Jing
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Posted - 2009.11.07 11:28:00 -
[7]
Edited by: Kanatta Jing on 07/11/2009 11:31:17
Originally by: Caliph Scorpionsting I don't like anomalies, they are less money than ratting.
This is sometimes true and sometimes not. I think it's more an idea that has taken hold among Goons then it is a fact. Some anomalies offer sufficiently greater rat volume to more then compensate for the lower bounties.
And no I won't argue that chains of anomalies are worth more then chains of lvl 4 missions.
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Kanatta Jing
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Posted - 2009.11.07 20:44:00 -
[8]
Infinitely respawning Anomalies that are good regardless of True Sec are a good thing.
Infinitely respawning Grav-sites are also a good thing. It'll give people a reason to fly Covetors.
The fact we'll also have the same random high ISK producing abilities as we did before in 0.0 in addition to the above is also good.
Yes the drone regions will have to export a lot of minerals for sale in Empire every single week. Sucks to be you. But your local market should be pretty good.
If you wanted pure pew pew with no grinding... there are options besides 0.0 SOV holding alliances... Just options too horrible to contemplate.
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Kanatta Jing
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Posted - 2009.11.07 21:28:00 -
[9]
Wait a minute, "Infinite respawn." Think about that for a second.
One pilot to an anomaly is stupid.
The faster each one is cleared the faster the next one shows up.
2 salvaging ships and 20 DPS ships more like.
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Kanatta Jing
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Posted - 2009.11.07 22:06:00 -
[10]
Seriously Damage per second = ISK per Hour, in this system.
Infinite any amount ISK is still infinite ISK.
I for one welcome our new 20 man anomaly grinding fleet overlords.
May the gank fit battlecruisers and battleships of a proper ratting fleet laugh as half dozen man fleets of a HACS and cruisers try to get easy kills.
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Kanatta Jing
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Posted - 2009.11.07 22:42:00 -
[11]
Originally by: Batolemaeus
Originally by: EdFromHumanResources
You realize we have all these now right?
+1
Funnily enough, our mining div doesn't mine in our space, because our space is **** for mining. They have to fly elsewhere with better ores in the belts.
But with the new Ore upgrades would you attract infinite Bistot Trees after a day of mining Veld?
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Kanatta Jing
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Posted - 2009.11.08 02:02:00 -
[12]
Originally by: Inferno Styx Ok I thought I would try and make some changes that imo actually are worth the ISK to get them. Most of them are derived from other posts in this thread and I thought they would be easier to argue if combined together.
Pirate Magnet
When installed automatic 50% reduction in spawn time and bounties are increased 15%. Each level gives an additional 3% bounty increase.
Ore Processing Array
1 Hidden belt per level instant respawn when mined out. Belts are on the same level as an Average W-space deposit. Belts will also spawn rats and receive benefits of Pirate magnet.
Entrapment
10% increased chance of DED Complex per level. Installing upgrade limits complexes to >8/10. Complexes Respawn instantly.
Survey Network
Scan strength increase of 5% per level for all probes in system. This upgrade allows advanced scanning techiques that allow Cloaks to be scanned through, Sig of .05 per level for all ships with cloak active.
Quantum Flux Generator
5% Increase in chances of Wormhole leading to W-Space spawning in system. Also gives all Wormholes a 2.5% increase to Mass limits and Life Cycle per level.
These are off the top of my head if you don't like them flame away just trying to give some help.
Dude, Spawn time on the Anomalies is Instant. This was clarified.
Faster then cashing in with an Agent warping to a gate and then warping to site.
Damage per Second = ISK per hour.
Go 20 man anomaly grinding fleet!
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Kanatta Jing
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Posted - 2009.11.08 02:10:00 -
[13]
Edited by: Kanatta Jing on 08/11/2009 02:10:49 I'm like the only one who sees how easy it's going to be to grind in a PVP grade fleet to make stupid amounts of money, and how much more secure a system will be with a big active fleet in it?
I mean rather then people being semi AFK in station spinning ships.
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Kanatta Jing
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Posted - 2009.11.08 03:33:00 -
[14]
Originally by: Zahorite
Originally by: Kanatta Jing Edited by: Kanatta Jing on 08/11/2009 02:10:49 I'm like the only one who sees how easy it's going to be to grind in a PVP grade fleet to make stupid amounts of money, and how much more secure a system will be with a big active fleet in it?
I mean rather then people being semi AFK in station spinning ships.
Three problems with what you are seeing.
1. I can do the same running missions in high sec with a 20 man fleet (actually 4 fleets of 5 each would be more realistic) and earn even more money than you could in 0.0 space. And I won't have to stop to defend against anyone and I'll pay less for ammo and ships. If in the event I'm actually war deced I'll just jump clone everyone down to 0.0 and then I'll make the same amount as you, of course half the time I'll be making more than you.
This is arguably true.
However in anomalies you don't have to travel two jump dock, cash in the mission, turn around travel two more jumps warp to the gate, warp to the site.
You can simply as the FC book mark the next site as you kill this site and when the last spawn fails to spawn, you fleet warp. The only time you aren't making money is as you warp from one anomaly to the next.
Originally by: Zahorite
2. If I'm your enemy I'm just going to log an alt put a cloak and a scanner on it and then scan down and cloak inside one of your anomalies. That will cause the anomaly to not despawn when you finish it and good luck finding me. Even if you do I'm in a Tech I frigate and you cost me less than a million isk while I cost you at least tens of millions of isk. All I need is ten people with alts and you can't run anything in your system.
Yes this is a bad thing for a one system empire. But, 10 AFK alts is a lot to dedicate to one system. It gets harder if you have to seed an entire constellation with AFK alts.
Originally by: Zahorite
3. I'm a giant corp that is next door to you. And I have twenty people that want to pvp and twenty people that want to grind some money. I haven't spent any money on upgrades cause you've spent that money on upgrades. So every day my forty players head over to your system. The 20 that want to pvp roam around killing everyone that comes out of POS bubbles and the station while the other 20 players run the instances you spent so much money building up. Best of all I don't even have sov in the system next to you, all my guys are sitting in a high sec station. If you want to come after us you are going to have to wardec us, and my 20 pvp players are going to love that. Meanwhile if I don't have at least 40 players online my players just run lvl 4 missions.
Except you need 30 PVPers to crush out the 20 man gank fleet if your own 20 man fleet only wants to grind. We don't fight fair fights here in EVE, and if you do, your doing it wrong.
But other wise it is a valid tactic. Having a stable fleet of 20 gank ships is a deterent but it can easily be defeated by greater numbers, larger ships, more skills... Infact you are describing the very definition of PVP in EVE
I am not a member of a Small Alliance looking to gain a foot hold in 0.0
I am a member of a Medium Alliance with a foot hold in 0.0
My advice is to scout out where your going and not move in somewhere with some jerks as neighbors and don't pick fights if you don't know you can win.
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Kanatta Jing
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Posted - 2009.11.08 04:15:00 -
[15]
Originally by: Kayl Breinhar We've actually got it BETTER than most of 0.0. Atlas and the Esoteria/Paragon Soul alliances are our enemies and they're going to get ****d by this. This ISN'T a damned "goons don't like this, it must be good" situation - the people who are getting screwed aren't being vocal enough.
Ahh... I thought you guys didn't care. That just plain sweet of you guys.
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Kanatta Jing
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Posted - 2009.11.08 23:28:00 -
[16]
One last time... Infinite any amount of ISK is still infinite ISK.
Infinite Anomaly ISK is still more infinite then finite Dypro moon income.
You just have an instance where more work yields more ISK, and in this instance extra work isn't a waste.
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Kanatta Jing
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Posted - 2009.11.09 01:43:00 -
[17]
Originally by: Lucas Pantelis Edited by: Lucas Pantelis on 08/11/2009 23:44:50
Originally by: Kanatta Jing One last time... Infinite any amount of ISK is still infinite ISK.
Infinite Anomaly ISK is still more infinite then finite Dypro moon income.
You just have an instance where more work yields more ISK, and in this instance extra work isn't a waste.
They can respawn as quickly and frequently as they like, they're still a finite resource limited by how quickly and for how long they can be run.
Your right, I don't think GoonSwarm has enough members to perpetually run Anomalies and Gravsites.
The rest of EVE has long known of the crippling shortage of members that GoonSwarm suffers from.
Yes...
So... how many AFK cloakers at a rate of 15 per system do we need to shut down all of Delve again?
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Kanatta Jing
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Posted - 2009.11.09 02:49:00 -
[18]
Originally by: Dharh

I have a 40+ hour a week job and I still manage almost 6 hours a day in EVE. WTF are you tards talking about?
I know it's like there are people that aren't hiding from the wife by playing EVE.
Shhh! I think she heard me!
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Kanatta Jing
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Posted - 2009.11.09 06:16:00 -
[19]
Originally by: Roemy Schneider since we never got the revamp of loot tables to compensate for the increased tech1 volumes, allow me to get back to the idea we had back then:
hauler spawn upgrade plz
Hmmm, if they put a Hauler Spawn as a random pop up in anomalies... That would be neat.
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Kanatta Jing
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Posted - 2009.11.09 08:34:00 -
[20]
Originally by: gambrinous Edited by: gambrinous on 09/11/2009 08:18:33
Originally by: Kepakh
Originally by: gambrinous
Originally by: Quesa Take for instance ATLAS space. We currently control Omist, Detorid and Insmother. When you take a close look at those regions we have 4, maybe 5 constellations that have decent enough true-sec to warrant moving a BS to it and using even T1 ammo to rat in. Now, about 2/3 of the systems contained within those constellations have barely enough belts to house 1 ratter. That leaves us with about 1/3 that MIGHT be able to sustain 2 ratters. So that's maybe 50 ratters being sustained by 3 entire regions. Lets not mention that it takes a good 30-45 minutes (if not more) to groom a system before it comes to the 30-40m/hour mark.
QFT, the real reason most of 0.0 is not used is because it is useless. it plain sucks.
but ccp won't look at that because its too hard. like grouping weapons was too hard.
Maxed space upgrades gain your system 10 insta respawn anomalies independent on true sec.
so that's 10 ppl that can "mission", what about the other 1000? oh ye, just claim a 100 systems ... wait 
do you live there? I do, those upgrades are meaning less to me.
E: btw where did all the uninformed trolls come from all of a sudden, lol is ccp back at work and poasting on their alts?
1 person per infinite and instant respawning anomaly would be a waste.
Stop and think about it seriously until you see how something containing the words infinite and instant can be exploited.
And I do live in 0.0 and I'm tired of earning ISK solo when I know I should be able to make more as part of a fleet.
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Kanatta Jing
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Posted - 2009.11.09 09:14:00 -
[21]
Originally by: gambrinous empty quoting atlas cause it's the thing to do now :P
doh, going too fast, so while I wait: it supports 10 ppl, if ccp would just chuck agents in there, then yes1!!, but that is too hard (TM)
my question still stands, what to do with the other 990 alliance members aside from grab 100 more systems to fill with anomalies? if ccp wants alliances to reduce their space they need to make it usable.
10 people on line at a time...6 hours game time each, 24 hours in a day = 40 people + the original numbers from before from belts, idling in station, plexing and so forth and so on.
basically means an alliance with 1000 active members would only need 20 systems...
Cause if your alliance had 1000 active members all at once you'd be 1/5 of all the people on eve on a busy day, and by rights you would have a 1/5 chunk of 0.0 space at least right?
Assuming of course... One person to an anomaly and no one wants to mine Bistot. Because no one would want to risk a Covetor to mine the best ores in the game right?
Seriously I think you can fully exploit the power of a 1000 man alliance in as little as 10 systems.
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Kanatta Jing
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Posted - 2009.11.09 09:54:00 -
[22]
Originally by: Vanzatoarea GAAAAAH idiot!!!!!
dude , l4`s are just as infinite
if you have any ideea what you`re up to you can get most of them in same system or 1 j away at most! 3 or 4 of them at the same time!
if you have 3 (20 is a waste of firepower moron) determined people you can prety much be shooting rats non-stop , the only "pause" beeing the warp time between mission spots and (gasp!) the eventual need to go 1j awya (the horor! all of 30 sec to do 1 jump!)
now compare that to 10x anomalies that may just MAY not be pure utter crap...and in fact act like 10 belts you need to probe down...you can keep 10 people max in there because in 90% of these anomalies more then 1 person is a waste . ANd as it has been said before,these 10 persons will each go for a separate anomaly (it simply isnt worth geting 2x people in one for the same reason it aint worth getin 2 people in a l4)...and will end up steping on eachother`s toes
I spent like 20 minutes trying to think of how to convince you I was right. Then I realized that was silly.
The real test as to who is right will be in the months following Dec 1. See you in 6 months, we'll know who was being foolish then.
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Kanatta Jing
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Posted - 2009.11.10 04:05:00 -
[23]
Originally by: Graalum what exactly is ccp going to do to make l4's worthwhile compared to l4's in a max upgraded system? What hints have they given that they are going to change anything? What long line of good decision making do they have on gameplay issues to give them any trust? And where did ccp ever say this:
Quote: No. Upgraded deadspace rats that generate income comparable to running level 4's, that respawn instantly and without limit.
In CCP Soundwaves first post on this thread... Page 18!
Originally by: CCP Soundwave Hi 
About the anomalies:
Anomalies are a good way of injecting single player content into a certain system. The way it's currently set up is that the site instantly re-spawns when run, meaning it's not three sites per day; it's three sites constantly. Financially, having guaranteed access to NPCs should provide a much more solid stream of income than jumping from belt to belt, hoping that rats have re-spawned. We could have added more belts to systems, but why would we want you to jump around in a growing list of belts when we can just have you jump into a single anomaly and make money?
They were not put in as "OH GOD I STRUCK GOLD" sites. You don't make 0.0 financially inhabitable for thousands by adding extra officer spawns, you do it by providing a constant flow of content that makes a good amount of money, which is what the anomalies do. The distribution of sites is made so that the higher the upgrade, the higher quality anomaly. Financially, the top tier anomalies that will be spawning are much more profitable than mining and ratting currently is, and pretty much on par with level 4s. Added to that, they have a chance of escalation.
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Kanatta Jing
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Posted - 2009.11.10 04:48:00 -
[24]
Originally by: Batolemaeus
Originally by: Ranger 1
Quit distorting the information presented to further your own ends.
Oh the irony. None of the posts from Soundwave indicate they actually tackled the problem of useless anomalies. You're just pulling stuff out of your arse.
Yes someone will have to be the hero and clear out the rally points and ports so Havens and Sanctums can spawn... I recommend making the new guy do it.
PS: this is a 4 spawn Sanctum, they scale up to 7 spawns.
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Kanatta Jing
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Posted - 2009.11.10 08:11:00 -
[25]
Originally by: Hertford What incentives are CCP adding in the proposed changes for empire dwellers to consider or commit to moving from empire and living in 0.0?
Same as before. Battleship rats you don't need massive faction standing to kill and Exotic Ores in abundance.
It's just that now more Alliances may need the Taxes/Rents and may have to more actively court either new kinds of members or maybe another renter alliance.
At least that how I think It's going...
I could imagine a maybe one or two new alliances yoinking suddenly SOV less constellations of minuscule value somewhere maybe.
But hey, it would be a chance for new blood if they was feisty enough.
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Kanatta Jing
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Posted - 2009.11.10 08:31:00 -
[26]
Originally by: Chantacas Simply as a paying customer, CCP need to listen up.
Risk must be compatible with reward. This simply isnt the case with the new proposals.
How about allowing afk cloakers in motsu that can shoot anyone without concorde interfering?
I predict recons will be the most used 0.0 ships in dominion. Nice one ccp.
I'll be flying one; in a fully upgraded system near you.
I await you and your 7 Redeemers.
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Kanatta Jing
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Posted - 2009.11.10 18:57:00 -
[27]
Originally by: Furb Killer
Quote: Most others are looking foward to these changes
Euhm, i am 100% sure basicly no one is actually looking forward to this who lives either in 0.0 or seriously wants to live there.
It's unfair to quote a percentage like that without offering 1 million ISK of hush money to anyone who falls outside of that number.
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Kanatta Jing
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Posted - 2009.11.12 01:33:00 -
[28]
So will Pirate Magnet will be changed to "Contraband Warehouse," "Vulnerable Merchant Quarters," "Seedy Space Bar," or simply "DED Detention area?"
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Kanatta Jing
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Posted - 2009.11.12 18:58:00 -
[29]
A cumulative 2% chance per level of Pirate magnet of an anomaly belonging to a different Pirate faction then normal would be nice.
Just due to market rarity it would help generate wealth.
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Kanatta Jing
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Posted - 2009.11.14 00:18:00 -
[30]
Saying that 0.0 chain anomalies are inferior to lvl 4's is like saying that manufacturing Trit into Torpedoes to move it to 0.0 is inferior to just selling the Torps at a profit.
I mean it would be nice if 0.0 wasn't all about working for less (sometimes for free in hard times) to get things done.
But being in your 0.0 space makes you able to defend your 0.0 space and bringing in loot and salvage while in 0.0 cuts down on Alliance wide logistics work.
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Kanatta Jing
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Posted - 2009.11.14 11:12:00 -
[31]
Originally by: Resender I see many people whining about the cost but what about the size. The hubs are gigantic to say the least, you need a freighter to move them.
Here I agree, maybe just JF size?
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Kanatta Jing
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Posted - 2009.11.16 05:12:00 -
[32]
Originally by: Nobani
Originally by: Future Mutant (Most) ppl in null sec corps dont pay for their own ships (or pay discounted prices)
Would the alliance which pays for all their members ships please step forward? I want to join.
Ya, I've been paying and charging reasonable market cost for mine.
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Kanatta Jing
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Posted - 2009.11.28 11:16:00 -
[33]
Originally by: something somethingdark as for upgraded mining stuff that looks to be usefull but im not to well versed in the intricacies of that market to postulate a likely outcome of that change
If it is truly the miners dream, and everyone gets a pet mining corp or two, then 0.0 markets are going to get right weird in a few months.
Effects will be less severe in Empire as they will have to trickle in.
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